1 /*
2  * Copyright (c) 2013 Vittorio Giovara <vittorio.giovara@gmail.com>
3  *
4  * This file is part of FFmpeg.
5  *
6  * FFmpeg is free software; you can redistribute it and/or
7  * modify it under the terms of the GNU Lesser General Public
8  * License as published by the Free Software Foundation; either
9  * version 2.1 of the License, or (at your option) any later version.
10  *
11  * FFmpeg is distributed in the hope that it will be useful,
12  * but WITHOUT ANY WARRANTY; without even the implied warranty of
13  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
14  * Lesser General Public License for more details.
15  *
16  * You should have received a copy of the GNU Lesser General Public
17  * License along with FFmpeg; if not, write to the Free Software
18  * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
19  */
20 
21 /**
22  * @file
23  * Stereoscopic video
24  */
25 module ffmpeg.libavutil.stereo3d;
26 
27 import ffmpeg.libavutil;
28 
29 
30 extern (C) @nogc nothrow:
31 
32 /**
33  * @addtogroup lavu_video
34  * @{
35  *
36  * @defgroup lavu_video_stereo3d Stereo3D types and functions
37  * @{
38  */
39 
40 /**
41  * @addtogroup lavu_video_stereo3d
42  * A stereoscopic video file consists in multiple views embedded in a single
43  * frame, usually describing two views of a scene. This file describes all
44  * possible codec-independent view arrangements.
45  * */
46 
47 /**
48  * List of possible 3D Types
49  */
50 enum AVStereo3DType
51 {
52     /**
53      * Video is not stereoscopic (and metadata has to be there).
54      */
55     AV_STEREO3D_2D = 0,
56 
57     /**
58      * Views are next to each other.
59      *
60      * @code{.unparsed}
61      *    LLLLRRRR
62      *    LLLLRRRR
63      *    LLLLRRRR
64      *    ...
65      * @endcode
66      */
67     AV_STEREO3D_SIDEBYSIDE = 1,
68 
69     /**
70      * Views are on top of each other.
71      *
72      * @code{.unparsed}
73      *    LLLLLLLL
74      *    LLLLLLLL
75      *    RRRRRRRR
76      *    RRRRRRRR
77      * @endcode
78      */
79     AV_STEREO3D_TOPBOTTOM = 2,
80 
81     /**
82      * Views are alternated temporally.
83      *
84      * @code{.unparsed}
85      *     frame0   frame1   frame2   ...
86      *    LLLLLLLL RRRRRRRR LLLLLLLL
87      *    LLLLLLLL RRRRRRRR LLLLLLLL
88      *    LLLLLLLL RRRRRRRR LLLLLLLL
89      *    ...      ...      ...
90      * @endcode
91      */
92     AV_STEREO3D_FRAMESEQUENCE = 3,
93 
94     /**
95      * Views are packed in a checkerboard-like structure per pixel.
96      *
97      * @code{.unparsed}
98      *    LRLRLRLR
99      *    RLRLRLRL
100      *    LRLRLRLR
101      *    ...
102      * @endcode
103      */
104     AV_STEREO3D_CHECKERBOARD = 4,
105 
106     /**
107      * Views are next to each other, but when upscaling
108      * apply a checkerboard pattern.
109      *
110      * @code{.unparsed}
111      *     LLLLRRRR          L L L L    R R R R
112      *     LLLLRRRR    =>     L L L L  R R R R
113      *     LLLLRRRR          L L L L    R R R R
114      *     LLLLRRRR           L L L L  R R R R
115      * @endcode
116      */
117     AV_STEREO3D_SIDEBYSIDE_QUINCUNX = 5,
118 
119     /**
120      * Views are packed per line, as if interlaced.
121      *
122      * @code{.unparsed}
123      *    LLLLLLLL
124      *    RRRRRRRR
125      *    LLLLLLLL
126      *    ...
127      * @endcode
128      */
129     AV_STEREO3D_LINES = 6,
130 
131     /**
132      * Views are packed per column.
133      *
134      * @code{.unparsed}
135      *    LRLRLRLR
136      *    LRLRLRLR
137      *    LRLRLRLR
138      *    ...
139      * @endcode
140      */
141     AV_STEREO3D_COLUMNS = 7
142 }
143 
144 /**
145  * List of possible view types.
146  */
147 enum AVStereo3DView
148 {
149     /**
150      * Frame contains two packed views.
151      */
152     AV_STEREO3D_VIEW_PACKED = 0,
153 
154     /**
155      * Frame contains only the left view.
156      */
157     AV_STEREO3D_VIEW_LEFT = 1,
158 
159     /**
160      * Frame contains only the right view.
161      */
162     AV_STEREO3D_VIEW_RIGHT = 2
163 }
164 
165 /**
166  * Inverted views, Right/Bottom represents the left view.
167  */
168 enum AV_STEREO3D_FLAG_INVERT = 1 << 0;
169 
170 /**
171  * Stereo 3D type: this structure describes how two videos are packed
172  * within a single video surface, with additional information as needed.
173  *
174  * @note The struct must be allocated with av_stereo3d_alloc() and
175  *       its size is not a part of the public ABI.
176  */
177 struct AVStereo3D
178 {
179     /**
180      * How views are packed within the video.
181      */
182     AVStereo3DType type;
183 
184     /**
185      * Additional information about the frame packing.
186      */
187     int flags;
188 
189     /**
190      * Determines which views are packed.
191      */
192     AVStereo3DView view;
193 }
194 
195 /**
196  * Allocate an AVStereo3D structure and set its fields to default values.
197  * The resulting struct can be freed using av_freep().
198  *
199  * @return An AVStereo3D filled with default values or NULL on failure.
200  */
201 AVStereo3D* av_stereo3d_alloc ();
202 
203 /**
204  * Allocate a complete AVFrameSideData and add it to the frame.
205  *
206  * @param frame The frame which side data is added to.
207  *
208  * @return The AVStereo3D structure to be filled by caller.
209  */
210 AVStereo3D* av_stereo3d_create_side_data (AVFrame* frame);
211 
212 /**
213  * Provide a human-readable name of a given stereo3d type.
214  *
215  * @param type The input stereo3d type value.
216  *
217  * @return The name of the stereo3d value, or "unknown".
218  */
219 const(char)* av_stereo3d_type_name (uint type);
220 
221 /**
222  * Get the AVStereo3DType form a human-readable name.
223  *
224  * @param name The input string.
225  *
226  * @return The AVStereo3DType value, or -1 if not found.
227  */
228 int av_stereo3d_from_name (const(char)* name);
229 
230 /**
231  * @}
232  * @}
233  */
234 
235 /* AVUTIL_STEREO3D_H */