1 /*
2  * Copyright (c) 2016 Vittorio Giovara <vittorio.giovara@gmail.com>
3  *
4  * This file is part of FFmpeg.
5  *
6  * FFmpeg is free software; you can redistribute it and/or
7  * modify it under the terms of the GNU Lesser General Public
8  * License as published by the Free Software Foundation; either
9  * version 2.1 of the License, or (at your option) any later version.
10  *
11  * FFmpeg is distributed in the hope that it will be useful,
12  * but WITHOUT ANY WARRANTY; without even the implied warranty of
13  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
14  * Lesser General Public License for more details.
15  *
16  * You should have received a copy of the GNU Lesser General Public
17  * License along with FFmpeg; if not, write to the Free Software
18  * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
19  */
20 
21 /**
22  * @file
23  * Spherical video
24  */
25 module ffmpeg.libavutil.spherical;
26 extern (C) @nogc nothrow:
27 
28 /**
29  * @addtogroup lavu_video
30  * @{
31  *
32  * @defgroup lavu_video_spherical Spherical video mapping
33  * @{
34  */
35 
36 /**
37  * @addtogroup lavu_video_spherical
38  * A spherical video file contains surfaces that need to be mapped onto a
39  * sphere. Depending on how the frame was converted, a different distortion
40  * transformation or surface recomposition function needs to be applied before
41  * the video should be mapped and displayed.
42  */
43 
44 /**
45  * Projection of the video surface(s) on a sphere.
46  */
47 enum AVSphericalProjection
48 {
49     /**
50      * Video represents a sphere mapped on a flat surface using
51      * equirectangular projection.
52      */
53     AV_SPHERICAL_EQUIRECTANGULAR = 0,
54 
55     /**
56      * Video frame is split into 6 faces of a cube, and arranged on a
57      * 3x2 layout. Faces are oriented upwards for the front, left, right,
58      * and back faces. The up face is oriented so the top of the face is
59      * forwards and the down face is oriented so the top of the face is
60      * to the back.
61      */
62     AV_SPHERICAL_CUBEMAP = 1,
63 
64     /**
65      * Video represents a portion of a sphere mapped on a flat surface
66      * using equirectangular projection. The @ref bounding fields indicate
67      * the position of the current video in a larger surface.
68      */
69     AV_SPHERICAL_EQUIRECTANGULAR_TILE = 2
70 }
71 
72 /**
73  * This structure describes how to handle spherical videos, outlining
74  * information about projection, initial layout, and any other view modifier.
75  *
76  * @note The struct must be allocated with av_spherical_alloc() and
77  *       its size is not a part of the public ABI.
78  */
79 struct AVSphericalMapping
80 {
81     /**
82      * Projection type.
83      */
84     AVSphericalProjection projection;
85 
86     /**
87      * @name Initial orientation
88      * @{
89      * There fields describe additional rotations applied to the sphere after
90      * the video frame is mapped onto it. The sphere is rotated around the
91      * viewer, who remains stationary. The order of transformation is always
92      * yaw, followed by pitch, and finally by roll.
93      *
94      * The coordinate system matches the one defined in OpenGL, where the
95      * forward vector (z) is coming out of screen, and it is equivalent to
96      * a rotation matrix of R = r_y(yaw) * r_x(pitch) * r_z(roll).
97      *
98      * A positive yaw rotates the portion of the sphere in front of the viewer
99      * toward their right. A positive pitch rotates the portion of the sphere
100      * in front of the viewer upwards. A positive roll tilts the portion of
101      * the sphere in front of the viewer to the viewer's right.
102      *
103      * These values are exported as 16.16 fixed point.
104      *
105      * See this equirectangular projection as example:
106      *
107      * @code{.unparsed}
108      *                   Yaw
109      *     -180           0           180
110      *   90 +-------------+-------------+  180
111      *      |             |             |                  up
112      * P    |             |             |                 y|    forward
113      * i    |             ^             |                  |   /z
114      * t  0 +-------------X-------------+    0 Roll        |  /
115      * c    |             |             |                  | /
116      * h    |             |             |                 0|/_____right
117      *      |             |             |                        x
118      *  -90 +-------------+-------------+ -180
119      *
120      * X - the default camera center
121      * ^ - the default up vector
122      * @endcode
123      */
124     int yaw; ///< Rotation around the up vector [-180, 180].
125     int pitch; ///< Rotation around the right vector [-90, 90].
126     int roll; ///< Rotation around the forward vector [-180, 180].
127     /**
128      * @}
129      */
130 
131     /**
132      * @name Bounding rectangle
133      * @anchor bounding
134      * @{
135      * These fields indicate the location of the current tile, and where
136      * it should be mapped relative to the original surface. They are
137      * exported as 0.32 fixed point, and can be converted to classic
138      * pixel values with av_spherical_bounds().
139      *
140      * @code{.unparsed}
141      *      +----------------+----------+
142      *      |                |bound_top |
143      *      |            +--------+     |
144      *      | bound_left |tile    |     |
145      *      +<---------->|        |<--->+bound_right
146      *      |            +--------+     |
147      *      |                |          |
148      *      |    bound_bottom|          |
149      *      +----------------+----------+
150      * @endcode
151      *
152      * If needed, the original video surface dimensions can be derived
153      * by adding the current stream or frame size to the related bounds,
154      * like in the following example:
155      *
156      * @code{c}
157      *     original_width  = tile->width  + bound_left + bound_right;
158      *     original_height = tile->height + bound_top  + bound_bottom;
159      * @endcode
160      *
161      * @note These values are valid only for the tiled equirectangular
162      *       projection type (@ref AV_SPHERICAL_EQUIRECTANGULAR_TILE),
163      *       and should be ignored in all other cases.
164      */
165     uint bound_left; ///< Distance from the left edge
166     uint bound_top; ///< Distance from the top edge
167     uint bound_right; ///< Distance from the right edge
168     uint bound_bottom; ///< Distance from the bottom edge
169     /**
170      * @}
171      */
172 
173     /**
174      * Number of pixels to pad from the edge of each cube face.
175      *
176      * @note This value is valid for only for the cubemap projection type
177      *       (@ref AV_SPHERICAL_CUBEMAP), and should be ignored in all other
178      *       cases.
179      */
180     uint padding;
181 }
182 
183 /**
184  * Allocate a AVSphericalVideo structure and initialize its fields to default
185  * values.
186  *
187  * @return the newly allocated struct or NULL on failure
188  */
189 AVSphericalMapping* av_spherical_alloc (size_t* size);
190 
191 /**
192  * Convert the @ref bounding fields from an AVSphericalVideo
193  * from 0.32 fixed point to pixels.
194  *
195  * @param map    The AVSphericalVideo map to read bound values from.
196  * @param width  Width of the current frame or stream.
197  * @param height Height of the current frame or stream.
198  * @param left   Pixels from the left edge.
199  * @param top    Pixels from the top edge.
200  * @param right  Pixels from the right edge.
201  * @param bottom Pixels from the bottom edge.
202  */
203 void av_spherical_tile_bounds (
204     const(AVSphericalMapping)* map,
205     size_t width,
206     size_t height,
207     size_t* left,
208     size_t* top,
209     size_t* right,
210     size_t* bottom);
211 
212 /**
213  * Provide a human-readable name of a given AVSphericalProjection.
214  *
215  * @param projection The input AVSphericalProjection.
216  *
217  * @return The name of the AVSphericalProjection, or "unknown".
218  */
219 const(char)* av_spherical_projection_name (AVSphericalProjection projection);
220 
221 /**
222  * Get the AVSphericalProjection form a human-readable name.
223  *
224  * @param name The input string.
225  *
226  * @return The AVSphericalProjection value, or -1 if not found.
227  */
228 int av_spherical_from_name (const(char)* name);
229 /**
230  * @}
231  * @}
232  */
233 
234 /* AVUTIL_SPHERICAL_H */