AVD3D11VAContext

This structure is used to provides the necessary configurations and data to the Direct3D11 FFmpeg HWAccel implementation.

The application must make it available as AVCodecContext.hwaccel_context.

Use av_d3d11va_alloc_context() exclusively to allocate an AVD3D11VAContext.

extern (C) @nogc nothrow
struct AVD3D11VAContext

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